Jane Janzen

Email: contact (at) janejanzen (dot) ca LinkedIn: TODO

Education

University of Manitoba Master's of Science — GPA: 4.25/4.5 Winnipeg, MB September 2024 – Present University of Manitoba Bachelor of Computer Science Honours (Co-op Option) — GPA: 4.11/4.5
  • Dean's Honour List (Fall 2019, Fall 2020, Winter 2021, Fall 2021, Winter 2023, Winter 2024)
Winnipeg, MB September 2019 – May 2024

Experience

University of Manitoba Computer Science Help Centre Tutor
  • Aided students in understanding how to do assignments
  • Prepared materials to assist students in understanding complex concepts
  • Provided one-on-one guidance on introductory Computer Science topics
Winnipeg, MB May 2026 – Present May 2025 – August 2025
University of Manitoba Sessional Instructor
  • Taught a class that introduces students to low-level computing topics
  • Demonstrated the basics of reading and writing both C and LC-3 assembly
  • Provided knowledge on how to construct basic logic circuits
  • Prepared extensive lecture slides with examples to speak over during class
  • Designed multiple assignments and quizzes to evaluate student understanding
  • Worked with another instructor to create a midterm and final exam
Winnipeg, MB January 2026 – May 2026
University of Manitoba Teaching Assistant
  • Acted as a teaching assistant in courses on distributed computing, programming tools, programming paradigms, and processor design
  • Held office hours where students could come for help and advice with assignments
  • Provided assistance to students in a discussion forum
  • Aided students on understanding how to do assignments
  • Ran and provided in-class help to students in labs
  • Held review sessions for students to prepare for exams
  • Helped in the design of assignments and exams
Winnipeg, MB September 2025 – December 2025 September 2024 – May 2025
University of Manitoba Grader
  • Graded for courses on real-time systems, microcontroller programming, computer architecture, algorithms, data structures, and automata theory
  • Ensured that code met standards and checked the quality of submissions
  • Evaluated reasoning for choices made during the process of programming
  • Evaluated the quality of proofs written by students
  • Checked understanding of course material in assignments
Winnipeg, MB September 2025 – December 2025 September 2024 – May 2025
National Microbiology Lab Infrastructure Developer
  • Implemented and maintained a new deployment of RStudio Server on high performance computing nodes
  • Designed an automated system to create Docker and Singularity containers for inexperienced end users
  • Created a script to easily build and install new Jupyter kernels
  • Maintained a large number of Linux servers and DNA sequencers
Winnipeg, MB May 2023 – August 2024
Priceline Partner Services Software Developer
  • Implemented full stack feature updates to multiple web applications
  • Participated in planning and development in an Agile development process
  • Maintained and tested APIs written in Go and implemented new REST service endpoints
  • Created new testable and reusable React components for application front ends
  • Used GitHub Actions to improve and fix errors in the continuous integration process
Winnipeg, MB September 2022 – December 2022
Agriculture and Agri-Food Canada Student Developer
  • Ensured that externally facing web pages followed web content accessibility guidelines
  • Fixed build errors and bugs causing incorrect behaviour and added features to a large Java code-base
  • Completed Jira tickets while ensuring that code followed quality and testing standards
  • Reworked Selenium tests to work with redesigned front-end
Winnipeg, MB January 2022 – April 2022

Technical Competencies

Languages: C, C++, Go, Rust, Python, PHP, TypeScript, Puppet, POSIX/Bash Shell, Java, SQL
Frameworks: React, Jinja2, Testify, Jest, GitHub Actions, MySQL, PostgreSQL, JUnit, Unity, Godot, Vue.js, JSF, Selenium, Flask
Developer Tools: Git, GNU Emacs, Docker, Vim, Visual Studio Code, Eclipse

Projects

jjanzen.ca PHP, PostgreSQL, Docker, Python
  • Self-hosted personal website, intending to emulate the appearance of websites from the early Internet
  • Implemented using a robust model–view–controller pattern to handle state, apply templates to pages, and provide user interaction
  • Includes a custom-made RSS feed generator in the build script to allow subscriptions to blog posts
  • The guestbook is written from scratch in PHP, using a PostgreSQL database on the backend
  • The website has a secure guestbook administration page to approve messages before they are displayed in the public guestbook
  • Includes simple spam prevention techniques to stop bots from making submissions to the guestbook
  • It supports simple docker compose-based deployment to make updates easy
  • The website is deployed here: jjanzen.ca
March 2024 – Present
Sily Bot JavaScript
  • Simple Discord bot which replies to various messages
  • The primary feature is a schedule message feature to allow users to send a post at a specific time in the future
  • A simple docker compose system is provided to make deployment easy
  • The source code is published here: codeberg.org/jjanzen/sily-bot
December 2024 – Present
Gleep Glorp Godot
  • Written in a weekend for the 2025 Computer Science Student Association Game Jam
  • Winner of the Best Game by a Women/Gender Minority Group category
  • The game is comprised of various micro-games in a similar style to the Wario-Ware series of games
  • Designed original visual and audio assets
  • The game is available for download here: drkitt.itch.io/gleep-glorp
November 2025
Relaxing Fishing Game Godot
  • Written in a weekend for the 2024 Computer Science Student Association Game Jam
  • Winner of the Best Game category
  • The game uses window generation features of Godot to create a stressful experience for the theme of the event: “Under Pressure”
  • Designed a simulated stock-market that takes user actions into account when deciding on the future prices
  • The game is available for download here: jjanzen.itch.io/relaxing-fishing-game
November 2024
IPN Project Python, C++
  • Built a simulation of an interplanetary network to test the performance and success rate of various communication protocols
  • The goal was to test how these protocols behave when placed in extreme conditions such as large distances with large potential sources of interference
  • We used the NS-3 library to implement our network simulation
  • Wrote a wrapper for C++ code that interfaced with the NS-3 library for the Python physics simulation to use
January 2024 – April 2024
Writhing Mass of Flesh Rust
  • Winner of the best code category for a University of Manitoba DevClub generative art competition
  • Uses Voronoi Diagrams with randomized moving point sets to construct an animation of various red bubbles “writhing” around, and pushing through each other
  • The output is written directly to an animated GIF image
  • The source code is published here: github.com/jjanzenn/writhing_mass_of_flesh
August 2022